Multiplayer Stp Survival Template Pro V134un Work Best Jun 2026
Adjust the survival rates (hunger, thirst) to match your game’s design philosophy in the PlayerSurvival script.
Highly scalable, providing client-side prediction straight out of the box, which is brilliant for fast-paced survival combat. Advancing Your Project
Your character moves around, but the client sees their friend floating in an idle "T-pose" or sliding along the ground.
: This is an add-on; you must already own the base Survival Template PRO to use it. multiplayer stp survival template pro v134un work
The standard choice for small-scale cooperative multiplayer.
Uses a dedicated first-person model for the player and a separate animated third-person model for other clients. Advanced Locomotion: Includes swimming, diving, and an advanced footstep system. Equipment Manager: Syncs visible armor and equipment on character models. World & AI Systems Advanced Attribute Manager:
: The template is highly praised for its clean, professional code structure that avoids being a "black box". Systems like inventory, building, and harvesting are decoupled via interfaces, making it easy to extend for custom projects. Networking Strategy : It is primarily built for co-op games rather than competitive MMOs, as many systems are client-authoritative Adjust the survival rates (hunger, thirst) to match
Generate a new App ID from your network provider's dashboard and paste it into the project settings input field.
To get multiplayer working flawlessly in v1.3.4, follow this structural implementation pipeline. Step 1: Network Manager Configuration
using UnityEngine; using SurvivalTemplatePro; // Example using a generic Network Behavior interface approach public class NetworkPlayerSync : MonoBehaviour private CharacterMotionController m_MotionController; private HealthController m_Health; private void Awake() m_MotionController = GetComponent (); m_Health = GetComponent (); public void InitializeNetworkState(bool isLocalPlayer) // Disable inputs and local camera scripts for remote proxies if (!isLocalPlayer) if (m_MotionController != null) m_MotionController.enabled = false; // Turn off local audio listeners and cameras GetComponentInChildren ().enabled = false; GetComponentInChildren ().enabled = false; Use code with caution. Step 3: Inventory and Container Replication : This is an add-on; you must already
If your v134un work version is from a marketplace, check the support thread or Discord for hotfixes. Many survival templates require additional work for large-scale multiplayer.
Import the template into a clean, modern Unity project (refer to the documentation for the required Unity version).
The base inventory is entirely client-side. The multiplayer add-on intercepts inventory changes:





