Use Perforce Streams to cleanly isolate experimental feature branches from the main production branch. This allows programmers to rewrite core gameplay scripts without blocking artists working on the active project state.
Why use this legacy "Stingray" workflow instead of modern Git LFS?
If you are looking to enable this in a legacy Stingray project, here is the high-level process: stingray perforce full
It used the under the hood, and the plugin was implemented in Lua and C++.
To achieve a true integrated workflow, bypass the basic Stingray "Connect to Perforce" button. Create a batch script that launches Stingray with specific P4 environment variables: Use Perforce Streams to cleanly isolate experimental feature
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Without "Stingray Full," steps 1, 2, and 4 require manual terminal commands. If you are looking to enable this in
Stingray uses "Global Resources" to manage memory. The integration helps track changes to the settings.ini and other global configuration files, preventing the dreaded "it works on my machine" syndrome caused by mismatched project settings.