(by VOID) — The Gold Standard
In RimWorld, a pawn’s traits dictate everything from their mental stability to their work speed. A single bad trait like "Pyromaniac" or "Slow Learner" can ruin an otherwise perfect colonist. While vanilla RimWorld does not provide a biological workshop to swap these characteristics at will, you can easily customize your colonists using built-in developer tools or powerful community mods.
This mod is a fantastic option for players who want to "earn" their trait changes. It adds devices that allow you to extract a trait from a pawn (killing them in the process) to create a . This injector can then be used on another pawn to give them that exact trait. This transforms trait management from a simple cheat into a strategic, resource-intensive colony project. It's a perfect fit for those who love high-tech, morally questionable solutions.
: Click the fourth icon (the play button with a gear) at the top of the screen.
This is a fantastic mod for players who want a believable, in-game mechanic for trait removal, complete with risks and a cost associated with it.
The desire to remove a crippling trait—like (who starts fires during mental breaks) or Chemical Fascination (who will binge on any drug available)—is a common one. Conversely, you might want to "install" a positive one, like Industrious or Tough , to optimize a cherished character. While the base game doesn't offer a straightforward "remove trait" button, there are several effective strategies to achieve this, ranging from simple administrative tools to full surgical overhauls.
: Select "Remove all traits" . Your cursor will change. Click on the pawn to clear their traits.
You can force-add or force-remove traits via dev tools.