Red Giant (now part of Maxon) Host Application: Adobe After Effects (CS5, CS5.5, CS6, CC) Category: Particle Generation & VFX
To create complex visual effects, you can use any After Effects layer as a particle source via the or Textured Polygon options:
: Users can use custom textures, sprites, or even 3D models (OBJs) as particle emitters.
: Keep particle counts low during the design phase.
If you are experiencing any ? Share public link trapcode trapcode PARTICULAR 2.2 Plugin for After Effects
Using Particular 2.2 typically involved a consistent workflow:
Adjust the to change how fast the particles shoot out.
Use the minimum number of particles necessary to achieve the look. If a cloud looks too thin, try increasing the particle size or opacity slightly rather than doubling the Particles/sec value.
Artists use it for "invisible effects," such as adding muzzle flashes to weapons, enhancing explosions with flying embers, or creating atmospheric dust to add depth to a scene. Motion Graphics Red Giant (now part of Maxon) Host Application:
: A standout feature where particles can emit their own "child" particles, creating trails or firework-like cascading effects. Physics Engine
Here is a highly useful feature explanation tailored specifically for the capabilities and constraints of version 2.2.
If you are using custom sprites, keep the pre-composition frame size as small as possible (e.g., 100x100 pixels instead of 1920x1080). Large sprite pre-compositions will quickly exhaust After Effects' available RAM. The Legacy of Particular 2.2
It is easy to make digital data streams, holograms, force fields, and rocket thruster flames. System Requirements and Compatibility Share public link Using Particular 2
: Change the particle layer blend mode to Screen or Add for glowing effects.
Particular 2.2 relies on a true 3D particle engine that integrates into the After Effects 3D workspace. Unlike native 2D particle effects, Particular particles interact realistically with After Effects cameras and lights. Emitter Types
At its core, Particular is a 3D particle system that lives inside a 2D layer in After Effects. Version 2.2 refined the classic workflow with a focus on and speed .
Adjust Scale to 20 to make the cloud structures look organic.