Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

Blackmagic Design DaVinci Resolve Studio 19.0.1... Blackmagic Design DaVinci Resolve Studio 19.0.1...

Blackmagic Design Davinci Resolve Studio 19.0.1... Link

Access to superior temporal and spatial noise reduction, film grain, and lens flare tools.

Issues with file management and metadata consistency have been addressed, ensuring smoother workflow continuity when projects are shared. 3. Enhanced Color Grading and Matte Management

It improves bus assignment for Dolby audio workflows , fixing an issue where the renderer was not coming online, which is vital for professional audio post. Why Upgrade to 19.0.1 Now?

Have you updated to 19.0.1? Share your experience in the comments below. For more deep dives into color grading and post-production workflows, subscribe to the newsletter. Blackmagic Design DaVinci Resolve Studio 19.0.1...

on the Cut page provides real-time selection of live camera recordings, while live media sync enables editing footage as it is being recorded from compatible Blackmagic cameras, including the Cinema Camera 6K, PYXIS, and URSA Broadcast G2.

: Speeds up timeline work for complex projects and optimizes preview playback. Media Management : Improved handling of AAF rosters with embedded content. Accelerated Tools

Advanced tools for mastering high dynamic range content. Access to superior temporal and spatial noise reduction,

This is the golden question. Many post-production houses remain on because it is proven.

Streamlines live production by letting you see all your camera feeds, sync them, and cut on the fly within the Cut Page. 3. Why Choose DaVinci Resolve Studio 19.0.1?

The update fixed issues where transcoding embedded AAF content would lose audio accuracy, ensuring that complex round-tripping with other software remains intact. Enhanced Color Grading and Matte Management It improves

Fixed Dolby audio bus assignments and Windows audio driver recognition. Fairlight Audio Engineers

Fixed a bug where new audio devices were not detected after launching the software. Editing & Color Correction Enhancements

| Issue | Resolution | |---|---| | Matte node handling | Addressed issue where disabled matte nodes were being enabled in duplicated timelines | | Clip grading | Fixed applying clip grades that caused unlinked mattes between clips | | Audio device detection | Resolved Windows issue where new audio devices were not detected after application launch | | macOS 15 beta | Corrected license activation issue on macOS 15 Sequoia beta systems | | Dolby audio workflows | Addressed bus-assignment workflows not properly engaging the renderer when offline | | Directional blur | Fixed problem with directional blur effect at 180-degree angles | | Mac keyboard shortcuts | Resolved issue where some shortcuts didn't work properly with the latest Mac updates |

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

Blackmagic Design DaVinci Resolve Studio 19.0.1... Blackmagic Design DaVinci Resolve Studio 19.0.1... Blackmagic Design DaVinci Resolve Studio 19.0.1...
Levels

- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only

Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change

Blackmagic Design DaVinci Resolve Studio 19.0.1... Blackmagic Design DaVinci Resolve Studio 19.0.1... Blackmagic Design DaVinci Resolve Studio 19.0.1...
Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

Blackmagic Design DaVinci Resolve Studio 19.0.1... Blackmagic Design DaVinci Resolve Studio 19.0.1...
GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

Blackmagic Design DaVinci Resolve Studio 19.0.1... Blackmagic Design DaVinci Resolve Studio 19.0.1... Blackmagic Design DaVinci Resolve Studio 19.0.1...
AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

Blackmagic Design DaVinci Resolve Studio 19.0.1...
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

Blackmagic Design DaVinci Resolve Studio 19.0.1... Blackmagic Design DaVinci Resolve Studio 19.0.1... Blackmagic Design DaVinci Resolve Studio 19.0.1...