local ReplicatedStorage = game:GetService("ReplicatedStorage") local AdminAction = ReplicatedStorage:WaitForChild("AdminAction") local button = script.Parent local input = button.Parent:WaitForChild("TargetInput") button.MouseButton1Click:Connect(function() local targetName = input.Text AdminAction:FireServer(targetName, "Kick") end) Use code with caution. Copied to clipboard ⚠️ Important Safety & Ethics
-- Server Script for handling kick/ban local players = game:GetService("Players")
To make the script work, you must organize your instances precisely within the Roblox Studio Explorer. Set up your folder structure exactly like this: 📁 📁 AdminRemotes (Folder) ⚡ ActionRequest (RemoteEvent) 📁 ServerScriptService 📜 AdminServerController (Script) 📁 StarterGui 🔲 AdminPanel (ScreenGui) 📁 MainFrame (Frame) 📥 PlayerNameInput (TextBox) 📥 ReasonInput (TextBox) 👆 KickButton (TextButton) 👆 BanButton (TextButton)
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You must have the ability to insert scripts directly into the game's servers (e.g., within ServerScriptService via Roblox Studio).
If an "FE admin script" can't directly alter the server, how does it give you "OP" powers? Through a concept called a .
Place this code inside a LocalScript underneath your ScreenGui button. This script captures the target player's name and sends a request to the server. This link or copies made by others cannot be deleted
banButton.MouseButton1Click:Connect(function() local playerName = playerNameInput.Text if playerName then -- Fire RemoteEvent to server to ban player local banEvent = gui.BanEvent if not banEvent then banEvent = Instance.new("RemoteEvent") banEvent.Name = "BanEvent" banEvent.Parent = gui end banEvent:FireServer(playerName, "ban") end end)
-- StarterGui/AdminPanel/MainFrame/LocalScript.lua local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local MainFrame = script.Parent local PlayerInput = MainFrame:WaitForChild("PlayerNameInput") local ReasonInput = MainFrame:WaitForChild("ReasonInput") local KickBtn = MainFrame:WaitForChild("KickButton") local BanBtn = MainFrame:WaitForChild("BanButton") -- Locate Remote Communication local RemotesFolder = ReplicatedStorage:WaitForChild("AdminRemotes") local ActionRequest = RemotesFolder:WaitForChild("ActionRequest") -- Local UI Feedback Function local function sendAction(actionType) local targetName = PlayerInput.Text local reasonText = ReasonInput.Text if targetName == "" then PlayerInput.PlaceholderText = "⚠️ NAME REQUIRED!" return end -- Fire transmission to server ActionRequest:FireServer(targetName, actionType, reasonText) -- Clear inputs for confirmation visual feedback PlayerInput.Text = "" ReasonInput.Text = "" end KickBtn.MouseButton1Click:Connect(function() sendAction("Kick") end) BanBtn.MouseButton1Click:Connect(function() sendAction("Ban") end) Use code with caution. Essential Security Measures for Production
The Ultimate FE Admin GUI: Mastering Kick and Ban Scripts in Roblox (2026 Edition) Try again later
Public admin commands (like Adonis or Kohl’s Admin) are great, but sometimes you want a custom, branded experience. An exclusive GUI script allows you to tailor the color scheme, buttons, and specific permission levels to fit your game’s unique aesthetic. How FE Impacts Admin Scripts
If you are a developer looking to integrate high-utility administrative tools safely, keep these pillars of secure architecture in mind:
However, a specific sub-category of scripts often circulates in exploit communities under titles like These scripts promise the ability to kick or ban players through a FilterEnabled (FE) GUI interface, often claiming "exclusive" or "overpowered" (OP) capabilities.