Beltmatic ((full))

As you progress to higher targets (thousands, millions), you cannot brute force the math. You must design . You will build a "Prime Number Generator" section, a "Power of Two" farm, and a "Subtraction" pit for creating odd numbers.

Beltmatic was released on March 29, 2024 .

: Conveyor belts are placed to route numbers through the map. Building structures does not initially cost resources, allowing for limitless geographic experimentation. beltmatic

The first few levels will always ask for 1, 2, and 3. This is the tutorial. Focus on learning the belt system and how to connect extractors directly to the hub.

The Beltmatic, for all its modesty, had reminded her of the richness of ritual and the unexpected depth that simple, well-made things can bring. It was a machine that asked for care and, in return, gave a clarity of experience that felt timeless. As you progress to higher targets (thousands, millions),

You might be looking for ideas or community requests for new additions to the game, such as blueprints logic sensors flipping/mirroring buildings. Using Game Mechanics:

The journey from your first messy loop of conveyors to a sprawling, clockwork-perfect megabase is deeply satisfying. The moment you watch a complex number like 144 flow perfectly out of a chain of multipliers, split into four deliveries, and vanish into the hub at exactly 60 per minute—that is the "Beltmatic high." Beltmatic was released on March 29, 2024

Do not reinvent the wheel for every new target number. Build dedicated factory modules that consistently output highly versatile numbers—such as 10, 50, 100, or 1,000. Once you have a steady stream of these base-10 numbers, you can easily add or subtract smaller values near the Center to meet specific level requirements. 3. Automate Your Upgrades

Subtracts the bottom input from the top input.