Quiet Cell 2 - Xordel And Strauzek Collab - 3dc... Fixed Jun 2026
According to Strauzek, the response to Quiet Cell 2 has been overwhelmingly positive. "We're thrilled to see how the 3D printing community has responded to Quiet Cell 2," Strauzek notes. "It's a testament to the creativity and ingenuity of the community, and we're excited to see what people will create with this design."
Upon its release, Quiet Cell 2 is likely to have a significant impact on the electronic music scene. The track's innovative use of 3D audio and other production techniques will undoubtedly inspire other artists to experiment with similar approaches. Moreover, the collaboration between Xordel and Strauzek will likely lead to new and exciting musical possibilities, pushing the boundaries of what is possible in electronic music production.
: This is a specific location on Mother Base where the character Quiet Cell 2 - Xordel and Strauzek Collab - 3DC...
Individual artists often excel in either modeling or texturing. .
The artistic vision behind Quiet Cell 2 is centered around the concept of sonic exploration. Xordel and Strauzek drew inspiration from various sources, including nature, architecture, and even science fiction. They aimed to create a track that would transport listeners to a futuristic world, where sound and space are inextricably linked. According to Strauzek, the response to Quiet Cell
Weighted normals used extensively to preserve flawless bevels without dense polygon counts.
Xordel's work is characterized by polished visuals and fluid animation, often described as having a cinematic quality that feels like watching a movie. His portfolio includes a significant body of work, with some collections cataloging over 100 different pieces. Xordel is also active on platforms like Patreon, where he shares his creations with supporters to help fund his life and art in Chile while also supporting his family in Venezuela. The track's innovative use of 3D audio and
Read about the game character that inspired the setting on the Metal Gear Wiki Are you interested in the technical process behind 3D animation, or were you looking for more background on the character #329- Xordel Strauzek Collab - Quiet Cell Part 2 - Patreon
| Feature | Quiet Cell 1 | Quiet Cell 2 (Xordel/Strauzek) | | :--- | :--- | :--- | | | Solitary Confinement | Medical/Industrial Transition | | Color Palette | Monochrome Grey & Orange | Desaturated Teal, Rust, & Bone White | | Key Shader | Worn Rubber | "Sweating" Metal (Condensation) | | Geometry | Static Room | Modular Hallway/Chamber Kit | | Best Used For | Prison renders, interrogation scenes | Alien isolation, backrooms, lab horror |
is a highly detailed 3D interior environment designed primarily for Daz Studio (with Poser compatibility in many cases). It depicts a confined, oppressive space—likely a futuristic or brutalist detention cell—bathed in subtle, eerie lighting. The “Quiet” moniker is apt: the scene feels heavy, silent, and emotionally charged.