Select the resulting debris pieces, and go to Fields > Gravity to add a gravity field. To add collisions, create a ground plane, select the wall (or main object), open the Blast Window, select the ground, and click New Collision .
is a famous destruction plugin used by 3D artists to create realistic explosions, shattering glass, and collapsing buildings . While the official tool was built for older versions of Autodesk Maya, artists still look for ways to use Blast Code for Maya 2013 to 2021 to handle complex demolition physics.
became industry standards for destruction, the use of Blast Code has largely transitioned into a legacy skill. However, many artists still prefer its specific "look" and straightforward workflow for quick demolition shots that do not require full-scale fluid or particle simulations. To explore similar modern tools, you can check the Autodesk App Store or community scripts on Highend3D (now CreativeCrash) in newer Maya versions or modern alternatives like Bifrost? Blast Code ver 1.2 for Maya release Archived blast code plugin for maya 2013 2021
If you’re looking to recreate the "Blast Code feel" in modern versions of Maya like 2021 or 2024, you no longer need a legacy plugin. Most artists have transitioned to: Maya USD, Bifrost, and Arnold compatibility - Autodesk
To understand the significance of Blast Code, it helps to look at the state of Maya during this timeline. Select the resulting debris pieces, and go to
If you are looking to get this running on a specific machine, tell me:
If you are on Maya 2021 and cannot find a working version of Blast Code, you should switch to the modern, native equivalents: While the official tool was built for older
Documents\maya\[version]\scripts\
Excellent alternatives if your pipeline permits cross-platform serialization into standalone solvers or alternative DCCs like 3ds Max or Houdini.
In the Maya 2013 period, Blast Code was still highly relevant. It operated on older API structures, allowing it to integrate deeply with Maya's legacy NURBS and polygon systems.