Malig31 Mp2 Vs Mali450 Hot -
The Mali-450 was primarily fabricated on 28nm lithography. On a 28nm node, static power leakage is high. Even when the GPU is doing nothing, electrons are leaking through the transistors, creating baseline heat. Once you ask it to render a 60fps UI animation or a simple game like Subway Surfers , the leakage skyrockets.
I can recommend a few chips that use the architecture.
The Mali-450 and then throttles hard. After 5–10 minutes of gaming (e.g., Asphalt 8, PUBG Mobile Lite), the 450 drops clocks from 600 MHz to ~450 MHz, losing 20-25% performance.
| Scenario | Mali-450 MP4 | Mali-G31 MP2 | |----------|--------------|---------------| | 30-min gaming, 28nm | 72°C, heavy throttle, frame drops | 58°C, mild throttle, more stable FPS | | 4K video decode + UI | Not really (no 4K HEVC support) | Handles with ease | | Emulation (PSP, N64) | Hot and stuttery | Warm but smoother | | Power draw (peak) | ~1.5W | ~1.0W | malig31 mp2 vs mali450 hot
, offering vastly superior performance, energy efficiency, and software support . While the Mali-450
The G31 MP2 (e.g., in Unisoc SC9863A or MediaTek MT8168) stays around in similar conditions, even with two cores running at higher frequencies.
Mali-450 (Utgard Architecture) ──> Vertex & Pixel Cores Separated (Inefficient) Mali-G31 MP2 (Bifrost Architecture) ──> Unified Shaders + Execution Engines (Optimized) The Legacy Mali-450 (Utgard) Released over a decade ago, the Go to product viewer dialog for this item. The Mali-450 was primarily fabricated on 28nm lithography
The Mali-G31 GPU design introduces unified shaders. The "MP2" designation means it features two execution cores working in parallel.
If you are currently using a Mali-450 device and complaining that it gets "hot," you are correct. It is an architectural dinosaur built on a leaky manufacturing process. It wastes electricity as heat.
Released over a decade ago, the Mali-450 operates on the legacy . Utgard utilizes a split-pipeline mechanism, meaning it features dedicated vertex processors and separate fragment processors. Because these pipelines cannot share workloads dynamically, the GPU often leaves core components idle while overloading others, resulting in high heat generation and inefficient energy consumption. The Mali-G31 MP2 Bifrost Architecture Once you ask it to render a 60fps
The Mali-G31 MP2 is the modern challenger, representing a massive generational leap. Announced in Q1 2018, it is the successor to the Utgard legacy, built on the far more advanced and efficient "Bifrost" microarchitecture. While high-end GPUs were using Midgard and newer designs, the G31 was the first "Ultra-Efficient" GPU to bring the benefits of Bifrost to the entry-level market, laying the groundwork for all the efficiency and feature improvements we'll discuss later. The "MP2" designation means it's configured with just two shader cores. The Bifrost architecture, featured in GPUs like the Mali-G51 and G71, was designed from the ground up with a singular focus: maximum performance per watt. This modern philosophy prioritizes doing more work while generating less heat, making it a perfect fit for slim, passively cooled devices where thermal headroom is extremely limited.
When asking which is "hot" (meaning, which one runs hotter or throttles), the answer is generally .
This raw data reveals an interesting story. The old warrior, the Mali-450 MP4, has a clear numbers advantage in raw throughput. It has more shader cores (4 vs. 2), more shader ALUs (64 vs. 16), and higher pixel and texture fillrates. However, the story doesn't end there. The newer Mali-G31 MP2 might have fewer cores, but each one is far more modern and efficient. More critically, the G31 crushes the old Utgard GPU in feature support, bringing support for the modern OpenGL ES 3.2 and Vulkan APIs to the budget tier, features that the Mali-450 MP4 cannot even begin to support.
