You can create this file yourself using any standard text editor like Notepad (Windows) or TextEdit (Mac). Open a new, blank text document. Copy and paste the correct text block (provided below). Save the file as resource.cfg .
Many "Core Mods" (like those that enable the Debug Menu ) also require you to place a file called d3dx9_31.dll in The Sims Medieval\Game\Bin to function correctly. Troubleshooting Common Issues
The exact path depends on which platform you use to run the game: EA App / Origin (Windows)
~/Documents/Electronic Arts/The Sims Medieval/Mods/resource.cfg sims medieval resource.cfg
: Navigate to your main game directory (e.g., C:\Program Files (x86)\Origin Games\The Sims Medieval ). Create Folders : In the main folder, create a new folder named Mods .
To set up mods for The Sims Medieval Resource.cfg file should contain the following text:
The Sims Medieval was released in 2011, a time when modding was becoming mainstream for life simulation games. EA/Maxis built a deliberate, albeit basic, modding structure into their engine. Unlike later games that auto-detect mods, TSM requires this explicit configuration file to prioritize custom content over game defaults. You can create this file yourself using any
If you've followed the steps and your mods aren't appearing, check the following:
Priority 501 DirectoryFiles Mods/Files/... autoupdate Priority 500 PackedFile Mods/Packages/*.package PackedFile Mods/Packages/*/*.package PackedFile Mods/Packages/*/*/*.package PackedFile Mods/Packages/*/*/*/*.package PackedFile Mods/Packages/*/*/*/*/*.package Priority 499 PackedFile Mods/Overrides/*.package PackedFile Mods/Overrides/*/*.package PackedFile Mods/Overrides/*/*/*.package PackedFile Mods/Overrides/*/*/*/*.package PackedFile Mods/Overrides/*/*/*/*/*.package Priority -1 PackedFile Mods/Test/*.package PackedFile Mods/Test/*/*.package
: It must sit in the main game folder , alongside your Game , GameData , and (newly created) Mods folders. It should not be inside the Mods folder itself. How to Create or Edit Your File Save the file as resource
Understanding the Sims Medieval Resource.cfg File The resource.cfg file is the backbone of modding in The Sims Medieval (2011). Without this small configuration text file, the game cannot recognize or load custom content (.package files) created by the community.
Using too many nested subfolders can impact performance. It's widely accepted that you should not go more than five levels deep . This method works for The Sims Medieval just as it does for other games in the series.
Depth limit or file naming.
Add this line to create a folder where the game will not read mods (useful for testing): PackedFile Mods/Disabled/*.package -- Actually, do not use PackedFile . To disable, simply move mods outside Packages . There is no "ignore" command in vanilla cfg.
The file acts as a map or configuration guide. It tells the game engine: "Hey, look inside this specific 'Mods' folder and load any .package files you find there." Without this file, you can place CC in your Mods folder, but the game will completely ignore it. How to Set Up Mods in The Sims Medieval (Step-by-Step)