As your population evolves from Pioneers to Settlers and eventually Aristocrats, their demands shift from survival to luxury. This is where the real challenge lies.
In Anno 1701 , you can calculate these ratios using the production times shown in the building menus. For instance, if an Iron Mine produces 1 ton every 15 seconds (4t/min) and a Smelter consumes 1 ton every 30 seconds (2t/min), a single mine can perfectly supply exactly two smelters. Overproduction of raw materials leads to storage bottlenecks, while underproduction causes factory downtime and financial loss. Strategic Logistics and Research
Transforms raw materials into goods (e.g., Weaver’s Hut, Food Processor).
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Key production ratios for core goods include 1:2 for Clay to Brick, 1:1:2 for Ore to Smelter to Tools, 2:1 for Sheep to Cloth, and 4:2:1 for Grain to Mill to Bakery. For higher-tier items, 2 Cocoa and 2 Apiaries support 1 Confectionery, while 1 Gold and 1 Gem mine support 2 Goldsmiths. Optimal efficiency is achieved by placing production buildings close to raw materials and using the in-game building time (e.g., 0:15 vs 0:30) to calculate ratios. Finally, utilize Market upgrades to boost transport capacity and research bonuses for increased output.
These chains are essential for expanding your city. A common mistake is overbuilding; remember that only tax-paying citizens generate income, while these buildings only drain it. Orson Scott Card's - Intergalactic Medicine Show : 1 Clay Pit → 2 Brick Factories.
Avoid overlapping the green influence rings of agricultural buildings (like fields), as this reduces their overall fertility and output. Pioneer & Settler Tier Production Chains As your population evolves from Pioneers to Settlers
: This is widely considered the hardest chain to manage. It requires resources often found on different islands. Ratio : 1 Whaler + 3 Ambergris Productions + 12 Greenhouses →right arrow 6 Perfumeries.
Pioneers are your starting citizens. Their needs are simple, focusing purely on basic survival and community. Food (Fisherman’s Hut) Food is the most basic requirement for survival.
Understanding the balance between raw resource production, intermediate processing, and final goods creation is the key to thriving in Anno 1701 . Core Production Mechanics For instance, if an Iron Mine produces 1
Flower plantations require Southern fertility. You can harvest Ambergris from the same whaling stations used for your lamp oil chain. Building and Hardware Materials
Ensure your production buildings are connected to a Market Building via roads. If a cart operator takes too long to pick up goods, production stalls.
These chains are long, capital-intensive, and space-demanding.
[Raw Material Source] ➔ [Processing Building] ➔ [Marketplace / Citizens]