Hippo is a personal CRM built for Apple platforms. Keep notes, events, and to-dos for the friends, family, and colleagues you care about — all stored on your device. No account. No cloud server. No Contacts permission required.
Hippo is a personal CRM for iPhone, iPad, and Mac. A personal CRM helps you keep track of the people in your life the way a sales CRM helps a salesperson track leads — but focused on the relationships that actually matter to you. Friends, family, mentors, colleagues, the people you want to stay close to.
Unlike most personal CRMs, Hippo stores everything on your device. There’s no account to sign up for, no server holding your contacts, and access to your iOS Contacts list is never required (it’s optional, and granted contacts still stay on-device). Optional sync runs through your own private iCloud Drive — never through Hippo.
Hippo is built for people who want to be more attentive without trading their privacy for the privilege.
Make notes, keep track of events and store to-dos for all your contacts.
So next time you meet, a quick glance at the person's profile in Hippo is all you need to remember the details.
Being attentive doesn’t have to be a challenge anymore.
Hippo is your personal reminder.
Use notes to quickly jot down things you learned about your contacts. Like names of kids, new jobs, a promotion, holiday plans, or gift ideas.
Create events for face to face meetings or important life events.
Get reminded when the event is happening so you can ask about it.
Remember the questions you want to ask the next time you meet.
Hippo is the personal CRM that doesn’t want your data.
Monica is a powerful open-source personal CRM, but it’s web-based and requires either a paid hosted plan or self-hosting your own server. Monica’s recent v5 update has shifted the product toward life journaling and modular vaults. If you want a focused personal CRM that runs natively on iPhone, iPad, and Mac with no setup, Hippo is the closer fit.
Dex is a strong choice if your relationships are heavily LinkedIn-driven and you want cross-platform sync via a Dex account. Hippo runs natively on Apple platforms (iPhone, iPad, and Mac) and is built around on-device privacy — your contact data never leaves your device unless you choose to sync via iCloud.
Clay enriches your contacts with public data from across the web. Hippo intentionally doesn’t do this. If you want enrichment, Clay is the right tool. If you want your data to stay local and untouched, Hippo is.
Hippo offers a one-time lifetime purchase option (uncommon in the category) and is the only one that works without ever requesting your iOS Contacts list.
Hi 👋, I’m Roel
I have been struggling with my memory all the time, at work and at home. I used to forget children’s names, someone's job, birthdays, anniversaries and other important life events. At work I couldn’t remember when or how a decision was made.
This made me insecure and unhappy. That is why I built Hippo.
With the Hippo app, I can remember all the important things about the persons I care for. A quick note usually does the job. It is simple and effective … and has changed my life! Hippo has helped me to become a better friend, partner and colleague.
Hippo is free to try for 1 month. After the trial, it’s $14.99 per year or $29.99 as a one-time lifetime purchase.
To view the pricing in your currency, see Hippo in the App Store.
Before diving into the code, it's crucial to understand that "Cry of Fear noclip upd" sits at the intersection of two different worlds: the one and the modding one.
However, when Team Psykskallar released Cry of Fear as a standalone title on Steam, to protect the game's atmosphere and progression triggers. If you open the console and type noclip , the game will reject the input.
You should now be able to fly through walls and floors. To disable it, simply type noclip again in the console. Why You Need Noclip in the Latest Update
| Command | Effect in Cry of Fear UPD | | :--- | :--- | | notarget | Makes enemies ignore you (essential for flying through monster closets). | | god | Invincibility (prevents void-out deaths when you clip out of bounds). | | impulse 101 | Gives all weapons (works even without sv_cheats in the UPD). | | r_drawviewmodel 0 | Hides your arms/weapon for clean screenshots of hidden areas. | | kill | Respawns you at the last trigger point (fixes getting stuck in void). |
The most common way to "fly" or bypass obstacles like the Chapter 8 book parkour without external tools is to use the developer console to change gravity: Open the Console : Press the tilde key ( ) during gameplay. Enable Flight sv_gravity 0 cry of fear noclip upd
Cry of Fear " does not have an official "Noclip Update." In fact, the developers intentionally disabled standard console commands like and god in the standalone Steam version to preserve the game's difficulty and psychological atmosphere. The Noclip "Status"
Cry of Fear is infamous for its oppressive, realistic Swedish city streets and dark apartment complexes. Unlike modern horror games that guide players with objective markers, Cry of Fear drops the player into nonlinear, claustrophobic spaces where doors lock behind them, alleys loop, and progression requires backtracking through already cleared (but never safe) areas. This design directly counters the noclip fantasy. In a typical FPS, noclip allows players to bypass tedious navigation; in Cry of Fear , navigation is the horror. Every locked door forces the player to search for a key while being hunted by twisted creatures. The inability to phase through geometry mirrors the protagonist Simon’s inability to escape his own mental illness. The walls are real, but they are also metaphors for depression, isolation, and physical disability (Simon uses crutches in the real world).
However, unlike modern games where cheats are buried behind anti-tamper software, Cry of Fear embraces its modding roots. The developers left the debug console intentionally accessible, knowing that speedrunners and curious players would want to dissect their work.
If you are stuck or simply want to explore the map, the community has found a few creative solutions: Before diving into the code, it's crucial to
In many first-person games, the console command or cheat code “noclip”—allowing the player to pass through walls and fly—represents the ultimate power fantasy: absolute freedom from spatial constraint. In survival horror, however, constraint is currency. Cry of Fear (Team Psykskallar, 2012), a Half-Life 1 modification turned standalone psychological horror masterpiece, never offers an official noclip mode. Yet the concept of noclip—the desperate desire to escape the suffocating, maze-like environments—becomes a central thematic tension. This paper argues that Cry of Fear weaponizes the player’s imagined wish to noclip, transforming level design and glitch-like perceptual distortions into a metaphor for the protagonist’s fractured psyche. The game does not need a noclip cheat because its horror is the denial of noclip.
Are you trying to use noclip to or find a secret ? Share public link
The game runs on a heavily modified GoldSrc engine (the original Half-Life engine). While standard GoldSrc and Source engine games let you simply open the console and type sv_cheats 1 followed by noclip , Team Psykskallar stripped these commands out of the client libraries to preserve the intended survival horror challenge. Method 1: The Modified DLL "Noclip UPD" Fix
In the updated version, flying upward (noclip + look up + hold Q) in the "Subway" level reveals the co-op lobby floating in the skybox. The developers admitted this was a "lazy hack" to prevent loading screens. If you fly into it, you can see the ghosts of other players (if you are online). You should now be able to fly through walls and floors
Jump forward to ascend into the air and glide across the room or over the blocking barrier.
Currently, if you type sv_cheats 1 in the standard single-player mode, the console will usually reply with "Cheats not available on this server" or simply ignore the noclip command.
In the major updates (late 2023 through 2025), the Cry of Fear team (specifically the developers maintaining the GoldSource engine fork) implemented specific hooks to disable sv_cheats in the single-player campaign. Why? Two reasons: