Siema, potrzebuje pomocy z jednym drobiazgiem, znaczy mam nadziej?. Ot?? gdy stoje przy ?cianie tekstura ?ciany wygl?da tak:
natomiast gdy stoje od niej daleko wygl?da w ten spos?b:
Chcia?bym si? dowiedzie? jak naprawi? ten b??d, bardzo by?bym wdzi?czny, dzi?ki z g?ry.
Siemka, wie kto? z Was jak zakodowa? model?
S?ysza?em, ?e mo?na u?y? teaEncode, ale jak waszym zdaniem zrobi? to najlepiej?
Daje piwko i respekt za pomoc
Lua
Podmienianie:
local txd = engineLoadTXD("oldgarage_sfs.txd",11387)
engineImportTXD(txd,11387)
local dff = engineLoadDFF("oldgarage_sfs.dff",11387)
engineReplaceModel(dff,11387)
local col = engineLoadCOL(oldgarage_sfs.col",11387)
engineReplaceCOL(col,11387)
end
Skrypt jest w??czony!
Da?em uprawnienia admina
Restart serwera
?adna z tych opcji nie pomog?a
Ale!
Model wida? z daleka jednak jak si? do niego przybli?? to wida? orginalny
Bardzo prosz? o pomoc postawie ?ubra
Siema mam model komisariatu, interior z FutureRPG i jak nie mam za?adowanej devpaczki to s? takie linie, a jak za?aduje devpaczke dzieje sie cos takiego.. https://prnt.sc/rh6gub
Witam, mam pewien problem, po wgraniu na serwer modelu i odpaleniu oddzielnie marketstation
marketstation2
marketstation3
w db3 wychodzi b??d: WARNING: marketstation2/replace.lua:6: Bad usage @ 'engineReplaceModel' [Model ID 5772 replace failed]
Siema, kiedy? komu? napisa?em ?e skoro zrobi?em dom Cj'a to fajnie jakbym zrobi? dom Rydera wi?c oto i on, model posiada w pe?ni zrobione o?wietlenie i efekty ?wiat?a dzi?ki kt?remu w nocy ?wiec? lampki a w dzie? ju? nie.
Witam,
Nie wiem czy pisz? w dobrym dziale, w razie prosz? o przeniesienie w?tku do odpowiedniego dzia?u, z g?ry dzi?kuj?.
A wi?c chodzi mi o model dyni, niestety nie znalaz?em nigdzie na internecie, ale mo?e komu? z was si? to uda. A wi?c prosz? o podes?anie linku do pobrania owej dyni, z g?ry bardzo dzi?kuj?.
Witam. Istnieje jaka? funkcja w MTA pozwalaj?ca ustawi? model pojazdu jako obrazek np. w gui? Czy je?eli to chce zrobi?, to musz? ustawi? swoje zdj?cie z pojazdem? Zrobi?em spawn na przycisk z modelami, lecz chcia?bym dodac jeszcze zdj?cie obok nich i np. pojazd kt?ry obraca si? w ok?? w?asnej osi, lecz nie mam pomys?u na zrobienie tego. Wiem, ?e w SA:MP mo?na ustawi? model pojazdu jako textdraw, lecz nie wiem jak to wygl?da w MTA.
Nie wiem czy opisa?em to do?? wyra?nie, lecz my?l? ?e ka?dy wie o co mi chodzi.
Five Nights At Winstons Github Exclusive ((new)) Jun 2026
Surviving the GitHub exclusive edition requires discarding your old FNAF habits. Use these advanced tactics to make it to 6:00 AM:
A character named after the developer's handle. Weird Climber Dude: Navigates the school's vertical spaces. Baby Charles: Another recurring eraser-based threat. 💡 Notable Modes
Unlike many clones, efficiency is paramount. Checking cameras too frequently drains vital resources and wastes time.
On the right-hand side of the GitHub repository page, look for the "Releases" section. This contains the pre-compiled, stable .exe file. If you download the main zip file from the green "Code" button instead, you will get the raw, unplayable project code rather than the game itself.
Navigating GitHub for game files can be slightly confusing if you are used to one-click installers. Follow these steps to access Five Nights at Winston’s GitHub Exclusive safely: five nights at winstons github exclusive
: Navigate to the Five Nights at Winston's GitHub Repository , click the green Code button, and select Download ZIP . Extract the files on your computer and open the HTML file to run the client completely offline.
This aligns with the culture of open-source "shitposting," where the code itself is a medium for humor. The horror is found in the juxtaposition: the player sits in a dark office, tense and ready for a traditional horror experience, but is met with a mascot that might scream in a distorted text-to-speech voice or clip through the floor. This "glitch horror" subverts the player's immersion, reminding them that they are playing a digital construct. The terror is not in the immersion, but in the unpredictability of the machine.
By hosting the project on GitHub, the developer provided a learning resource for aspiring horror game developers. It serves as a case study for implementing "fixed-camera" survival horror mechanics in a 3D engine.
Calder Young, known online as or "Laxative Dude," is widely credited with the creation of the original Five Nights at Winston’s . His involvement brought a level of technical polish to the fan game, making it stand out from typical, low-effort clones. Baby Charles: Another recurring eraser-based threat
The Five Nights at Freddy’s (FNAF) community is known for its tireless creativity, spawning hundreds of fan games, clones, and reimagining’s of Scott Cawthon’s iconic horror formula. Among the more obscure and intriguing entries is a project often found on GitHub repositories, frequently labeled as the "."
Note that this text is fictional, Five Nights at Freddy's is a real game and it's not actually available on GitHub.
In Five Nights at Winston's, you play as a security guard tasked with monitoring a haunted school. Your goal is to survive five nights while avoiding the game's main antagonist, Winston. The gameplay revolves around managing resources, such as power and doors, to prevent Winston from entering your office and, ultimately, killing you.
In the GitHub version, players must survive seven haunting rounds by monitoring 18 camera angles. Energy management is the primary challenge; overusing cameras can leave you defenseless. Analogous To Description Aggressive as the nights progress. Long Arms Moves through hallways to reach the office. Weird Climber Dude Often appears in vents or specific camera angles. Baby Charles Requires constant camera monitoring to stay at bay. Baby Winston Golden Freddy A rare and unpredictable threat. The Eaglercraft Connection On the right-hand side of the GitHub repository
The repository also contains a wealth of documentation, including design notes, concept art, and developer commentary. These resources provide valuable insights into the game's development, its inspirations, and the creative decisions behind its design.
: Strange files begin appearing in your local folders. Audio logs (.wav files) play distorted lessons about "The Importance of Staying in Your Seat." Night 3: Visual Input
Hides in trash bins (Camera A1) and requires constant monitoring.
Five Nights at Winston's: GitHub Exclusive Overview Five Nights at Winston’s
The phrase Five Nights at Winston's GitHub Exclusive refers to a unique community-driven version of the cult-classic FNAF fan game, Five Nights at Winston's (FNAW). While the original game was created by Calder Young (better known as
Witam posiadam problem z modelem budynku plik.lua jest zapisany w kodowaniu UTF-8 lecz b??d wyst?puje nadal
2017-04-08 18:00:22] Please wait...
[2017-04-08 18] WARNING: ModelSzpitalu/Model.dff [Client] is encoded in ANSI instead of UTF-8. Please convert your file to UTF-8.
[2017-04-08 18] Please wait...
[2017-04-08 18] WARNING: ModelSzpitalu/Model.txd [Client] is encoded in ANSI instead of UTF-8. Please convert your file to UTF-8.
[2017-04-08 18] Some files in 'ModelSzpitalu' use deprecated functions.
[2017-04-08 18] Use the 'upgrade' command to perform a basic upgrade of resources.
[2017-04-08 18] Starting ModelSzpitalu
Witam,
mam zrobiony model skrzynki z narz?dziami(model bardzo prosty), i chcia?bym go przekonwertowa? do dff. Model zrobilem w ac3d i zapisalem w formacie OBJ. Jak go przekonwertowa? na dff?
Cze??, dzisiaj chcia?bym zaprezentowa? wam kolejny m?j model jakim jest kafejka internetowa, mia?em sporo problem?w z szybami i kolizjami ale jako? da?o rade, mi?ego ogl?dania i u?ytkowania.
[center]Cze??, od jaki? dw?ch miesi?cy bawi? si? w modelowanie a w?a?ciwie przerabianie budynk?w z GTA, dzisiejszy budynek to typowy Bar kt?rego prezentacje macie poni?ej, jest on moim pierwszym modelem, mi?ego ogl?dania
Witajcie, ostatnio edytowa?em sobi? model samochodu. A konkretnie dodawa?em r??ne dodatki w programie ZModeler, i mod nie dzia?a, zosta? prawid?owo wyexportowany a tekstury s? w TXD w... a model jak by nigdy nic. Gra si? laguje i nie idzie dalej gra?, trzeba zamyka? za pomoc? menad?era zada?.
Macie mo?e jakie? rady?
Wybaczcie, je?li napisa?em w z?ym dziale.
Witajcie, Postanowi?em zrobi? gui, kt?re pokarze nam zab?jce, jego hp skill'a i bro? z kt?rej nas zabi? ale natrafi?em na problem z brakiem wy?wietlania pe?nych tekstur broni. (nie chodzi mi o jej kolor sam go zmieni?em - sprawdza?em bez pokolorwania na szaro te? tak jest tylko ze w kolorze )
SS:
Prosz? o pomoc .
Sprawdza?em jak wida? rotacj? da?em na te? Z na 180, my?l?c ?e mo?e z drugiej strony b?dzie ca?e i nic