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fukumenkei noise 1 vostfr nous dissimulons nos extra quality
fukumenkei noise 1 vostfr nous dissimulons nos extra quality fukumenkei noise 1 vostfr nous dissimulons nos extra quality MDL Import / Export For Blender 2.8+
Hey folks. I'm just passing by to announce that I'm (unofficially) picking up the work from QuakeForge for the MDL Import/Export add-on for Blender.
I'm currently adapting the code to work with blender 2.8 or greater (I hope) from now and also start adding some new features.

On that note, I'll need testers or people willing to use it so I can maintain it with a pretty smile. :-)
For now, the importer seems to be working OK, the exporter is next and that's when I'll need most of the test work. But feel free to start importing models into the latest version of Blender!

Changes:
+Added support for Quake Hexen II palettes and palette picker
+Added shadeless material to the render view
+Added import re-scaling option
~Fixed Import API for Blender 2.8
~Minor fixes
-Removed export support for now

To download and test, install the add-on the zip at https://github.com/victorfeitosa/quake-hexen2-mdl-export-import/archive/adapting-to-blender-2-8.zip

For now, send PMs for bug reports and whatnot. I'll soon add guidelines to contributing and bug reporting.

Happy modelling!
fukumenkei noise 1 vostfr nous dissimulons nos extra quality

Fukumenkei Noise 1 Vostfr Nous Dissimulons Nos Extra Quality =link= File

Nino wears a physical mask to prevent herself from screaming out her emotions. She literally covers her mouth because her internal world is too loud and chaotic for everyday society.

Souhaitez-vous un et des groupes réels qui ont inspiré l'œuvre ? Share public link

Fukumenkei Noise is not for everyone. The melodrama is thick, the love triangle frustrating, and Nino’s voice intentionally raw. But for those who have ever felt that only a scream can express what words cannot, this anime resonates like a feedback loop from the heart.

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The phrase "nous dissimulons nos véritables sentiments" (we hide our true feelings) perfectly encapsulates the core theme of the series. Every character wears a mask—literal or emotional—to protect themselves from the pain of unrequited love and unspoken words.

Momo distances himself from Nino, hiding his desperate financial situation and the complex reasons behind his sudden disappearance, pretending to no longer care for her.

: Son premier amour et voisin, qui a déménagé subitement sans laisser d'adresse. Nino wears a physical mask to prevent herself

Regarder le premier épisode en VOSTFR permet de saisir toute la nuance des émotions des personnages, qui sont très intenses dès les premières minutes.

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On her first day of school, Nino hears a melody that takes her back years. She serendipitously reunites with Yuzu, who is now part of the light music club. Share public link Fukumenkei Noise is not for everyone

Leur histoire est un rappel que l'amour, sous toutes ses formes, nous demande d'être courageux, de nous ouvrir et de partager notre vrai soi avec les autres. Noa et Kaito apprirent que dans la vulnérabilité, il y a une beauté qui peut créer quelque chose d'aussi formidable que la musique qui unit les cœurs.

Inside was one song: "Nous Dissimulons Nos Larmes" (We Hide Our Tears). The voice was rough, untrained, but so honest it made Léa cry. The singer wore a silver fox mask in the album art.

fukumenkei noise 1 vostfr nous dissimulons nos extra qualityCool, Good Job! 
I'll probably maintain my fork still, but I'll probably get some queues from this, thanks!
Btw I'm not really doing anything for QuakeForge, just forking their initial code. I have my own roadmap for this, which might be more Hexen II focused. 
fukumenkei noise 1 vostfr nous dissimulons nos extra quality 
Does this generate the bunch of QC code necessary to map frames? :D 
fukumenkei noise 1 vostfr nous dissimulons nos extra qualityNot Really 
But thats a good idea. When exporting is done I might add that in eventually. 
fukumenkei noise 1 vostfr nous dissimulons nos extra qualityExporter Released 
Alright, just in time for the Blender 2.82 export is done. Big thanks to @Khreator for giving a great insight into exporting issues.

List of features:
+ Export support
+ Support for importing/exporting multiple skins
+ Better scaling adjustments, eyeposition follows scale factor

This is still considered an alpha release. But it should be good enough.

For info, roadmap and download you can visit https://github.com/victorfeitosa/quake-hexen2-mdl-export-import 
fukumenkei noise 1 vostfr nous dissimulons nos extra qualityWhat Is Ask Myself 
for a long time now: Would it be possible to save a blender physics simulation as frame animated .mdl/.md3? 
fukumenkei noise 1 vostfr nous dissimulons nos extra quality#7 
Enable MDD export addon. Export your simulation to MDD. Remove the sim from the object. Import MDD back into your object. You now have all of your sim frames as separate shape keys, ready to export to .mdl 
fukumenkei noise 1 vostfr nous dissimulons nos extra qualityActually 
Disregard that. It works fine without any of that extra voodoo, just export whatever straight to .mdl 
fukumenkei noise 1 vostfr nous dissimulons nos extra qualityNiiiice 
Then let's think about practical use cases.
First think that comes to my mind are death animations, sagging bodies.
Explosion debrie might also work out.
I guess anything fluidic is out of question, like a tiling wave simulation anim.

What else comes to mind? 
fukumenkei noise 1 vostfr nous dissimulons nos extra quality 
Flags, fire, chains, breaking doors, breaking walls, etc. 
fukumenkei noise 1 vostfr nous dissimulons nos extra quality
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