Disguises players to confuse the roles revealed upon death.
: Is assigned a target at the start of the game. Wins if their target is lynched during the day. Utility & Distraction
: Douses players in gas at night. Can choose to ignite all doused players at once on a later night.
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Solo players do not belong to the Village or the Werewolves. They have unique, independent win conditions that usually require everyone else to fail.
Eats one player each night, gradually speeding up their killing cooldown.
The Village's internal enforcement. They must use their power carefully to avoid accidentally killing allies. Disguises players to confuse the roles revealed upon death
If you want, I can:
These roles manipulate the voting system or provide utility to tip the scales.
Selects a player during the day. If the Avenger dies that night, the chosen target dies with them. Support & Voting Roles Utility & Distraction : Douses players in gas at night
: Locks a player in jail. Can chat with them and choose to execute them. Killing & Offensive Roles
Selects two players each night to see if they are on the same team or different teams. Excellent for cross-referencing claims.
: Checks one player each night to see if they are a Villager, Werewolf, or Unknown.
: Can throw holy water on a player. If the target is evil, they die. If good, the Priest dies.
| Role | Description | |------|-------------| | | Eats a dead body; immune to lynching the next day. | | White Werewolf | Kills one player each night, but also kills a random wolf every 2 nights. Reckless. | | Wolf Collaborator | Knows all wolves but appears as Villager to Seer. Can talk to wolves at night. |